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https://youtu.be/pREjRj7DO3g

Event buttons are used to code events in the game, in the analysis category defined by the specific button.

There are 3 types:

  •  Category button: creates event in custom analysis categories.

  •  Score button: creates scoring events in the score analysis category.

  •  Penalty button: creates penalty events in the penalties analysis category.


Event buttons have 2 coding modes:

    • Automatic: events are coded with a single click to the button and the duration of the event is calculated from the lead and lag time properties.

    • Manual: events are coded with 2 clicks, a first one to indicate the start of the event and a second one to indicate the end of the event.

  1. Event buttons have the following properties in common:


 

Lead time:

Time in seconds subtracted to an event when clicking the button. If lead time is set to 5, when you create a new event it will start 5 seconds before you clicked the button.


Lag time:

Time in seconds added to an event when clicking the button. If lag time is set to 5, when you create a new event it will end 5 seconds after you clicked the button.


 
Field position
Half field position
Goal position:

Configures the zonal tags for the different backgrounds available in the dashboard:

  •  Not tagged: do not create zonal tags for this type of events

  •  Tag as point: tag events with a single point in the field

  •  Tag as trajectory: tag events with a path in the field

Sort method:

Set the way events are ordered in the events list:

    •  by name

    •  by start time

    •  by stop time

    •  by duration