Event buttons are used to code events in the game, in the analysis category defined by the specific button.
There are 3 types:
Category button: creates event in custom analysis categories.
Score button: creates scoring events in the score analysis category.
Penalty button: creates penalty events in the penalties analysis category.
Event buttons have 2 coding modes:
Automatic: events are coded with a single click to the button and the duration of the event is calculated from the lead and lag time properties.
Manual:events are coded with 2 clicks, a first one to indicate the start of the event and a second one to indicate the end of the event.
Event buttons have the following properties in common:
Lead time:
Time in seconds subtracted to an event when clicking the button. If lead time is set to 5, when you create a new event it will start 5 seconds before you clicked the button.
Lag time:
Time in seconds added to an event when clicking the button. If lag time is set to 5, when you create a new event it will end 5 seconds after you clicked the button.
Field position
Half field position
Goal position:
Configures the zonal tags for the different backgrounds available in the dashboard:
Not tagged: do not create zonal tags for this type of events
Tag as point: tag events with a single point in the field
Tag as trajectory: tag events with a path in the field
Sort method:
Set the way events are ordered in the events list: