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Glosary

Glosary

Analysis Categor:

A category in which events are grouped in the timeline in order to be analyzed (e.g.: foul, rebound, ball lost)

Analysis Dashboard:

A dashboard with a set of buttons used to code events in the game

Analysis Project:

A combination of elements creating the video analysis of a game.

Analysis Subcategory:

A subcategory division inside an analysis category (eg: foul -> type, foul -> reason)

Automatic Coding:

The event is coded with 1 click and the start and stop time is automatically calculated from the lead and lag time

Button link:

A link between 2 buttons. When you click the first one, the second one is also activated.

Category Button:

A dashboard button that allows you to code events in the timeline for its analysis category

Code:

The act of creating new events in the timeline using the dashboard buttons

Event:

An action in the game at a specific time and duration for a given analysis category

Events Timeline:

A list of events grouped by category at different positions in the game

Fake Live Analysis:

Analyzing a game live without an input source. The video file is merged afterwards with the analysis project.

Lag Time:

Amount of time added to an event from the moment you code it to define its stop time

Lead Time:

Amount of time subtracted to an event from the moment you code it to define its start time

Lineup event:

A unique event at the beginning of the game describing the starting lineup of the teams being analyzed

Live Analysis:

Analyzing a game live while recording it to the hard drive using an external camera source.

Manual Coding:

The event is coded with 2 clicks to set its start and stop time

Merging:

The process of joining together different analysis of the same project into a single one

Migration:

The process of importing analysis and templates of the LongoMatch 0.20 version into LongoMatch 1.0 or higher

Penalty Button:

A dashboard button that allows you to code penalty events in the timeline

Penalty Event:

A special type of event to use when a player is being penalized

Period:

A portion of time that divides a game (eg: 1st half, 2nd Half, Overtime)

Periods Timeline:

Timeline displaying all the periods in which a game is divided into.

Playlist:

A list of events that are played sequentially and can be rendered to a new file

Post-game Analysis:

Analyzing a game after it has finished using an existing recording

Rendering:

The process of exporting events or playlists to a new video file

Score Button:

A dashboard button that allows you to code score events in the timeline

Score Event:

A special type of event to track the score in the game

Subcategory Tag:

An extra description for an event in an analysis subcategory

(eg: foul-> type -> hand)

Substitution Event:

An event describing the substitution of 1 player for another

Tag:

An extra description that can be applied to any event (eg: review later)

Tag Button:

A dashboard button that add tags to an event

Tags Group:

A group of tags that are mutually exclusive (good + bad)

Team:

A list of players playing on the same side and forming a group to analyze

Timer:

A portion of time used to retrieve timing information about phases in the game (eg: ball possession)

Timer Button:

A dashboard button that creates timing events in the timers timeline

Timers Timeline:

Timeline with the events generated by a timer

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