Glosary
- Saray Sevilla (Unlicensed)
- AlbertB (Unlicensed)
Analysis Categor:
A category in which events are grouped in the timeline in order to be analyzed (e.g.: foul, rebound, ball lost)
Analysis Dashboard:
A dashboard with a set of buttons used to code events in the game
Analysis Project:
A combination of elements creating the video analysis of a game.
Analysis Subcategory:
A subcategory division inside an analysis category (eg: foul -> type, foul -> reason)
Automatic Coding:
The event is coded with 1 click and the start and stop time is automatically calculated from the lead and lag time
Button link:
A link between 2 buttons. When you click the first one, the second one is also activated.
Category Button:
A dashboard button that allows you to code events in the timeline for its analysis category
Code:
The act of creating new events in the timeline using the dashboard buttons
Event:
An action in the game at a specific time and duration for a given analysis category
Events Timeline:
A list of events grouped by category at different positions in the game
Fake Live Analysis:
Analyzing a game live without an input source. The video file is merged afterwards with the analysis project.
Lag Time:
Amount of time added to an event from the moment you code it to define its stop time
Lead Time:
Amount of time subtracted to an event from the moment you code it to define its start time
Lineup event:
A unique event at the beginning of the game describing the starting lineup of the teams being analyzed
Live Analysis:
Analyzing a game live while recording it to the hard drive using an external camera source.
Manual Coding:
The event is coded with 2 clicks to set its start and stop time
Merging:
The process of joining together different analysis of the same project into a single one
Migration:
The process of importing analysis and templates of the LongoMatch 0.20 version into LongoMatch 1.0 or higher
Penalty Button:
A dashboard button that allows you to code penalty events in the timeline
Penalty Event:
A special type of event to use when a player is being penalized
Period:
A portion of time that divides a game (eg: 1st half, 2nd Half, Overtime)
Periods Timeline:
Timeline displaying all the periods in which a game is divided into.
Playlist:
A list of events that are played sequentially and can be rendered to a new file
Post-game Analysis:
Analyzing a game after it has finished using an existing recording
Rendering:
The process of exporting events or playlists to a new video file
Score Button:
A dashboard button that allows you to code score events in the timeline
Score Event:
A special type of event to track the score in the game
Subcategory Tag:
An extra description for an event in an analysis subcategory 

(eg: foul-> type -> hand)
Substitution Event:
An event describing the substitution of 1 player for another
Tag:
An extra description that can be applied to any event (eg: review later)
Tag Button:
A dashboard button that add tags to an event
Tags Group:
A group of tags that are mutually exclusive (good + bad)
Team:
A list of players playing on the same side and forming a group to analyze
Timer:
A portion of time used to retrieve timing information about phases in the game (eg: ball possession)
Timer Button:
A dashboard button that creates timing events in the timers timeline
Timers Timeline:
Timeline with the events generated by a timer